AoeStats
← [KMNB] Bandeira

Lombardia

508456622Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 70m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1517
+15
🇧🇷 Italians · Brazil
1469
+17
🇲🇽 Mongols · Mexico
1556
-18
🇳🇱 Persians · Netherlands
1438
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 4,890 9:31 21:11 39:41 ⚔ Scout Rush
49 3,415 10:51 14:51 31:24 ⛏ Fast Castle
35 2,473 9:59 14:41 41:01 ⛏ Fast Castle
34 2,398 9:33 21:13 35:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
76,815 23,813 24,275 1,620 126,523 126,428
42,805 29,760 13,290 4,600 90,455 92,231
34,590 27,896 17,130 5,350 84,966 97,768
36,025 19,565 19,850 3,970 79,410 84,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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