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← [KMNB] Bandeira

Lombardia

508433693Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 55m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1522
+14
🇧🇷 Magyars · Brazil
1502
+15
🇧🇷 Berbers · Brazil
1451
+18
1506
-17
🇮🇹 Magyars · Italy
1505
-16
🇮🇹 Spanish · Italy
1441
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 3,727 9:16 21:09 37:52 ⚔ Scout Rush
59 3,247 9:08 22:44 41:41 ⚔ Scout Rush
57 3,131 8:41 24:06 36:38 ⚔ Archer Rush
50 2,749 11:01 16:17 43:36 ⚔ Scout Rush
49 2,702 8:32 22:29 40:00 ⚔ Archer Rush
30 1,660 9:23 21:00 36:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,255 18,314 24,460 3,840 87,869 91,647
37,725 17,058 21,315 1,160 77,258 78,801
24,080 24,572 13,925 1,945 64,522 68,636
24,460 22,117 13,555 3,875 64,007 88,023
18,770 25,751 15,530 1,750 61,801 74,774
18,345 23,013 14,185 3,400 58,943 61,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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