AoeStats
← [KMNB] Bandeira

Lombardia

508419037Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 56m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1505
+17
🇧🇷 Magyars · Brazil
1499
+17
🇧🇷 Berbers · Brazil
1443
+19
🇮🇹 Mongols · Italy
1547
-19
🇨🇳 Sicilians · China
1507
-17
🇻🇳 Dravidians · Vietnam
1505
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 3,442 9:37 22:50 39:31 ⚔ Scout Rush
54 3,024 8:07 22:05 35:39 ⚔ Scout Rush
44 2,483 8:51 25:30 42:43 ⚔ Archer Rush
33 1,869 11:32 17:04 30:46 ⛏ Fast Castle
32 1,813 9:26 21:37 33:10 ⚔ Scout Rush
24 1,322 9:23 19:19 41:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,800 42,169 27,325 4,410 107,704 113,575
42,395 20,011 27,050 1,050 90,506 93,862
36,665 24,982 17,065 2,530 81,242 87,773
19,080 24,739 17,380 4,690 65,889 88,435
24,185 26,174 12,695 2,700 65,754 71,164
30,920 17,846 11,890 1,885 62,541 66,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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