AoeStats
← [KMNB] Bandeira

MegaRandom

508408528Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 47m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
1501
+15
🇧🇷 Magyars · Brazil
1495
+15
🇹🇷 Wei · Türkiye
1477
-15
🇩🇪 Bohemians · Germany
1467
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,736 10:47 23:16 39:53 ⚔ Scout Rush
50 2,378 8:56 24:40 39:26 ⚔ Archers into Fish Boom
43 2,019 10:46 18:34 — ⚔ FC into Skirms
35 1,657 12:36 16:50 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,960 16,803 9,950 3,165 49,878 50,772
12,470 13,357 6,930 7,840 40,597 44,543
14,220 14,638 9,985 985 39,828 48,532
9,240 10,939 2,910 1,075 24,164 27,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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