AoeStats
← [KMNB] Bandeira

Lombardia

508251697Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 41m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1486
+13
🇧🇷 Magyars · Brazil
1478
+14
🇧🇷 Mongols · Brazil
1409
+17
🇭🇰 Franks · Hong Kong SAR China
1476
-16
🇨🇴 Goths · Colombia
1403
-14
🇦🇷 Berbers · Argentina
1400
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,450 9:39 21:07 35:54 ⚔ Scout Rush
56 2,311 11:49 15:42 39:08 ⛏ Fast Castle
48 1,993 9:10 22:11 38:14 ⚔ Archer Rush
40 1,670 10:14 23:34 38:45 ⚔ Archer Rush
31 1,296 11:39 27:28 — ⚔ Scout Rush
28 1,157 8:57 22:21 36:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,940 10,460 13,425 1,145 48,970 49,486
13,645 12,255 8,235 2,370 36,505 41,693
15,335 13,915 6,085 985 36,320 40,335
12,950 11,720 7,985 900 33,555 38,408
12,005 10,117 4,880 3,565 30,567 33,969
11,840 11,862 2,825 1,865 28,392 29,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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