AoeStats
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Pilgrims

508246438Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 34m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1377
+20
🇨🇦 Italians · Canada
1368
+20
🇧🇷 Georgians · Brazil
1499
-21
🇧🇷 Italians · Brazil
1428
-19
Player eAPM Actions Feudal Castle Imperial Opening
44 1,507 10:19 26:12 30:28 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
35 1,216 10:36 14:42 — ⛏ Fish Boom FC
35 1,199 12:10 23:05 — ⚔ Fish Boom into Towers into Scouts
24 822 9:23 16:43 33:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,850 6,905 2,955 1,605 18,315 19,071
8,835 6,955 820 875 17,485 18,455
5,035 7,601 2,530 1,865 17,031 17,179
3,650 7,050 2,855 810 14,365 15,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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