AoeStats
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Lombardia

508220964Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 30m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1486
+13
🇧🇷 Italians · Brazil
1440
+15
🇨🇳 Wei · China
1422
-14
🇨🇳 Mongols · China
1422
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,765 9:25 21:40 — ⚔ Scout Rush
50 1,530 9:26 19:44 — ⚔ Scout Rush
45 1,370 9:03 14:03 — ⛏ Fast Castle
32 963 9:08 22:02 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,450 4,862 4,625 500 20,437 20,740
9,475 5,828 2,330 230 17,863 20,117
6,610 6,355 2,940 890 16,795 17,557
5,750 6,731 3,660 200 16,341 17,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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