AoeStats
← [KMNB] Bandeira

Arabia

508215820Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 43m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1402
+20
🇨🇳 Ethiopians · China
1402
+20
🇧🇷 Magyars · Brazil
1507
-21
🇧🇷 Britons · Brazil
1459
-19
Player eAPM Actions Feudal Castle Imperial Opening
59 2,571 9:18 22:27 41:50 ⚔ Scout Rush
58 2,554 9:35 23:23 43:35 ⚔ Archers into Skirms
52 2,257 8:58 19:00 36:51 ⚔ Scout Rush
36 1,557 9:10 22:50 38:25 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,245 10,334 10,395 1,700 41,674 50,145
19,195 7,624 11,125 400 38,344 40,034
11,510 15,268 8,230 1,150 36,158 40,550
10,870 12,734 9,055 1,850 34,509 35,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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