AoeStats
← [KMNB] Bandeira

Lombardia

508208518Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 48m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1488
+19
🇧🇷 Britons · Brazil
1438
+21
🇨🇳 Khmer · China
1643
-23
🇨🇳 Spanish · China
1467
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 3,047 9:32 21:09 38:43 ⚔ Scout Rush
62 3,006 8:39 19:47 38:36 ⚔ Scout Rush
54 2,611 10:14 15:16 42:07 ⛏ Fast Castle
35 1,704 9:24 21:48 35:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,235 16,180 21,260 300 86,975 87,609
28,040 12,830 19,600 2,135 62,605 64,433
12,495 16,875 11,815 1,065 42,250 49,252
17,330 13,778 6,425 2,190 39,723 45,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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