AoeStats
← [KMNB] Bandeira

Arabia

508143600Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 32m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1677
+6
🇺🇸 Turks · United States
1558
+10
🇲🇽 Ethiopians · Mexico
1496
+13
🇧🇷 Magyars · Brazil
1535
-13
🇧🇷 Ethiopians · Brazil
1498
-12
🇧🇷 Malians · Brazil
1244
-4
Player eAPM Actions Feudal Castle Imperial Opening
63 2,086 8:56 25:41 — ⚔ Scout Rush
58 1,899 8:41 23:02 — ⚔ Scout Rush
49 1,606 8:33 26:44 — ⚔ Archers into Skirms
44 1,434 9:16 29:37 — ⚔ Archer Rush
44 1,432 8:30 20:08 31:35 ⚔ M@A into Archers
22 739 9:40 32:15 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,875 6,114 4,000 200 23,189 24,256
8,425 5,668 3,855 100 18,048 18,090
5,425 6,813 4,245 125 16,608 17,235
10,215 4,160 1,900 200 16,475 16,666
5,080 5,357 2,895 125 13,457 14,536
4,250 4,063 1,920 125 10,358 10,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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