AoeStats
← [KMNB] Bandeira

MegaRandom

508138263Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 46m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1601
+8
🇧🇷 Magyars · Brazil
1525
+10
🇧🇷 Vikings · Brazil
1487
+11
🇧🇷 Malians · Brazil
1222
+22
🇨🇦 Vikings · Canada
1409
-14
🇲🇽 Magyars · Mexico
1385
-13
🇲🇽 Bulgarians · Mexico
1373
-12
🇲🇽 Mongols · Mexico
1361
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,747 10:28 22:50 43:22 ⚔ Archer Rush
58 2,711 9:44 22:49 — ⚔ Scout Rush
54 2,512 10:05 24:22 46:21 ⚔ Scout Rush
51 2,390 10:29 25:26 40:43 ⚔ Archer Rush
39 1,847 8:44 23:06 43:47 ⚔ Archers into Skirms
33 1,547 9:26 23:15 44:23 ⚔ Archer Rush
28 1,334 11:42 21:27 41:36 ⚔ M@A FC
18 852 10:13 20:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,825 15,444 10,125 3,135 43,529 47,177
18,440 10,303 6,940 3,850 39,533 42,201
19,600 7,509 10,800 860 38,769 42,413
12,830 13,313 9,370 1,675 37,188 41,405
18,375 9,385 4,865 1,200 33,825 34,767
11,495 10,455 6,715 1,775 30,440 35,843
10,460 11,672 7,640 200 29,972 35,845
13,320 5,760 7,325 200 26,605 28,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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