AoeStats
← [KMNB] Bandeira

Lombardia

508137369Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 4m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1592
+9
🇧🇷 Magyars · Brazil
1513
+12
🇧🇷 Saracens · Brazil
1474
+13
🇧🇷 Malians · Brazil
1197
+25
🇲🇽 Hindustanis · Mexico
1465
-16
🇨🇦 Vikings · Canada
1424
-15
🇲🇽 Gurjaras · Mexico
1389
-14
🇺🇸 Bengalis · United States
1388
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 326 — — —
68 317 — — —
61 286 — — —
48 225 — — —
38 180 — — —
34 161 — — —
32 151 — — —
22 105 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 150 0 0 1,200 1,004
700 175 0 0 875 823
600 150 50 0 800 727
650 150 0 0 800 770
600 125 0 0 725 719
550 128 0 0 678 668
450 150 0 0 600 556
450 100 0 0 550 823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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