AoeStats
← [KMNB] Bandeira

Arabia

508129754Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 35m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1678
+11
🇲🇽 Ethiopians · Mexico
1635
+13
🇦🇷 Ethiopians · Argentina
1484
+18
🇧🇷 Ethiopians · Brazil
1628
-17
🇧🇷 Magyars · Brazil
1542
-13
🇧🇷 Saracens · Brazil
1500
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 2,407 8:20 23:48 — ⚔ Scout Rush
62 2,203 8:54 26:47 — ⚔ Archer Rush
56 1,997 9:12 26:40 — ⚔ Scout Rush
53 1,885 8:40 23:37 — ⚔ Archer Rush
46 1,642 8:33 24:56 — ⚔ Archer Rush
38 1,334 9:18 23:04 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,760 6,639 5,720 100 27,219 27,260
8,125 8,529 6,350 105 23,109 25,218
6,750 8,790 5,355 125 21,020 22,412
6,150 6,621 4,155 775 17,701 19,879
9,910 4,821 2,300 325 17,356 18,276
6,775 5,962 2,435 875 16,047 17,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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