AoeStats
← [KMNB] Bandeira

Lombardia

507829612Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 63m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1618
+10
🇧🇷 Magyars · Brazil
1528
+14
🇧🇷 Saracens · Brazil
1485
+15
🇧🇷 Hindustanis · Brazil
1452
+17
🇷🇺 Jurchens · Russia
1499
-15
🇷🇺 Tatars · Russia
1484
-14
🇺🇸 Slavs · United States
1475
-14
🇩🇪 Italians · Germany
1451
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 4,283 9:43 21:58 38:12 ⚔ Scout Rush
53 3,349 10:56 14:28 36:17 ⛏ Fast Castle
49 3,079 8:57 18:42 40:19 ⚔ Scout Rush
49 3,103 10:29 15:52 47:37 ⛏ Fast Castle
44 2,777 8:31 24:42 42:58 ⚔ Archer Rush
36 2,269 11:09 17:11 33:04 ⛏ Fast Castle
34 2,120 9:22 22:28 37:48 ⚔ Archer Rush
29 1,843 9:23 21:22 37:01 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,390 42,652 25,380 5,030 114,452 135,934
44,155 27,544 34,185 7,700 113,584 131,345
61,660 19,490 20,965 1,340 103,455 108,101
31,160 41,643 25,730 2,725 101,258 118,450
28,255 30,743 18,680 3,040 80,718 88,993
36,540 18,408 22,950 2,445 80,343 103,857
17,115 29,222 24,820 2,370 73,527 93,406
15,485 21,974 16,940 5,495 59,894 77,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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