AoeStats
← [KMNB] Bandeira

MegaRandom

507822166Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 47m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1515
+13
🇧🇷 Saracens · Brazil
1470
+15
🇧🇷 Italians · Brazil
1436
+16
🇦🇷 Mongols · Argentina
1460
-15
🇦🇷 Ethiopians · Argentina
1452
-15
🇦🇷 Koreans · Argentina
1431
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,806 10:05 20:09 38:17 ⚔ Scout Rush
41 1,953 10:38 20:34 35:04 ⚔ Fish Boom into Fire Galleys into Archers
39 1,867 10:58 16:29 35:01 ⚔ Fish Boom FC into Archers
38 1,799 13:14 18:30 31:25 ⛏ Fish Boom FC
35 1,677 9:02 22:49 45:57 ⚔ Fish Boom into Scouts into Galleys
27 1,269 9:43 18:22 33:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,195 11,198 16,525 1,145 61,063 63,710
21,435 21,502 8,735 2,250 53,922 56,897
18,450 18,579 11,735 2,225 50,989 63,018
11,900 26,879 7,665 3,535 49,979 53,685
16,030 10,680 7,850 1,670 36,230 38,484
7,875 10,329 7,250 240 25,694 25,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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