AoeStats
← [KMNB] Bandeira

Lombardia

507811041Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 45m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,838 9:57 21:36 — ⚔ Scout Rush
35 1,576 11:00 14:47 28:39 ⛏ Fast Castle
32 1,472 10:05 13:50 31:35 ⛏ Fast Castle
29 1,327 9:19 16:32 30:59 ⛏ Fast Castle
26 1,172 10:39 14:46 34:14 ⛏ Fast Castle
21 952 10:16 14:38 35:37 ⛏ Fast Castle
21 962 9:46 23:56 35:34 ⚔ Archer Rush
20 890 9:11 19:58 34:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,045 20,157 26,680 2,040 80,922 85,344
24,985 21,545 11,435 3,325 61,290 80,332
25,135 12,403 11,570 3,640 52,748 60,852
23,635 16,504 8,800 2,380 51,319 57,947
13,200 17,328 13,300 2,170 45,998 49,747
19,290 9,546 9,870 1,640 40,346 48,952
15,730 6,120 5,725 1,830 29,405 30,043
10,925 10,963 5,720 430 28,038 31,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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