AoeStats
← [KMNB] Bandeira

Arabia

507723705Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 40m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1638
+12
1618
+12
1599
+13
🇧🇷 Ethiopians · Brazil
1633
-15
🇧🇷 Magyars · Brazil
1543
-13
🇧🇷 Britons · Brazil
1445
-9
Player eAPM Actions Feudal Castle Imperial Opening
61 2,488 9:19 24:28 — ⚔ Scout Rush
56 2,278 9:35 23:01 39:51 ⚔ Scout Rush
43 1,742 9:38 23:57 — ⚔ Archer Rush
40 1,644 9:38 25:44 39:36 ⚔ Archer Rush
36 1,478 8:49 25:28 — ⚔ Archer Rush
29 1,172 9:15 26:13 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,450 13,232 8,745 400 34,827 37,047
17,190 7,947 7,950 300 33,387 35,713
11,225 11,222 9,790 875 33,112 33,714
16,045 8,412 7,020 950 32,427 34,269
9,085 10,380 5,915 350 25,730 27,091
8,275 9,649 6,160 110 24,194 25,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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