AoeStats
← [KMNB] Bandeira

Arabia

507456768Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 34m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Inca · Hong Kong SAR China
1510
+13
🇨🇳 Magyars · China
1446
+16
🇧🇷 Magyars · Brazil
1491
-16
🇧🇷 Britons · Brazil
1413
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,750 8:59 29:27 — ⚔ Scouts into Skirms
47 1,656 9:20 25:11 — ⚔ Champi Rush
40 1,414 9:48 26:02 — ⚔ Scout Rush
34 1,176 9:11 23:36 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,670 5,514 3,210 1,560 22,954 23,922
5,930 7,101 4,425 875 18,331 20,525
8,765 5,069 685 225 14,744 14,992
8,845 4,348 1,325 125 14,643 14,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.