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Lombardia

507358095Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 18m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1571
+5
🇧🇷 Magyars · Brazil
1474
+8
🇧🇷 Britons · Brazil
1217
+17
🇵🇪 Inca · Peru
1322
-12
🇪🇸 Poles · Spain
1252
-9
🇵🇪 Japanese · Peru
1243
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 992 9:37 — — ⚔ Scout Rush
53 975 9:50 — — ⚔ Archers into Skirms
45 828 8:34 — — ⚔ Archer Rush
43 804 9:46 16:08 — ⛏ Fast Castle
32 592 10:36 — — ⚔ Scout Rush
30 556 9:37 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,550 3,075 1,225 0 6,850 7,434
4,085 2,165 50 320 6,620 7,409
2,900 2,430 1,045 0 6,375 8,034
3,700 1,250 250 285 5,485 6,945
3,045 2,003 150 20 5,218 5,549
2,420 2,065 595 125 5,205 5,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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