AoeStats
← [KMNB] Bandeira

Lombardia

507351204Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 43m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1555
+6
🇧🇷 Magyars · Brazil
1450
+10
🇦🇷 Huns · Argentina
1311
-8
🇦🇷 Magyars · Argentina
1296
-8
Player eAPM Actions Feudal Castle Imperial Opening
66 2,842 9:32 22:16 — ⚔ Scout Rush
58 2,509 9:18 22:06 — ⚔ Archer Rush
50 2,142 9:31 26:51 42:48 ⚔ Scout Rush
46 1,981 9:47 15:03 38:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,950 16,901 9,930 1,050 40,831 44,427
8,120 13,198 7,190 1,500 30,008 33,483
15,090 6,395 7,450 200 29,135 30,519
13,705 7,887 6,175 1,000 28,767 29,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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