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Oasis

507342055Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 12m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1541
+13
🇫🇷 Portuguese · France
1441
+16
🇧🇷 Ethiopians · Brazil
1479
-15
🇧🇷 Italians · Brazil
1440
-14
Player eAPM Actions Feudal Castle Imperial Opening
76 916 8:21 — — ⚔ Scout Rush
43 519 9:36 — — ⚔ Archer Rush
42 507 10:04 — —
25 305 10:28 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 1,185 410 0 3,645 3,676
2,000 816 0 0 2,816 3,730
1,750 895 50 0 2,695 2,744
1,450 835 50 30 2,365 3,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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