AoeStats
← [KMNB] Bandeira

Lombardia

507301557Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 55m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1546
+9
🇧🇷 Franks · Brazil
1497
+11
🇺🇸 Ethiopians · United States
1387
-10
🇵🇰 Huns · Pakistan
1386
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 3,270 9:34 22:39 42:00 ⚔ Scout Rush
50 2,750 9:18 21:51 35:13 ⚔ Archer Rush
43 2,369 10:08 24:25 45:26 ⚔ Scout Rush
34 1,897 9:17 17:31 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,090 21,978 21,335 2,015 87,418 91,179
35,730 21,788 26,480 3,355 87,353 89,222
41,390 11,595 24,545 2,575 80,105 81,645
28,885 26,605 17,920 3,640 77,050 78,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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