AoeStats
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Oasis

507133670Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 46m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1517
+12
🇧🇷 Mongols · Brazil
1450
+14
🇺🇸 Hindustanis · United States
1420
-13
🇩🇪 Saracens · Germany
1420
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,739 9:48 24:39 — ⚔ Archer Rush
55 2,560 9:47 21:05 41:52 ⚔ Archer Rush
35 1,655 8:52 21:25 35:13 ⚔ Archer Rush
28 1,322 9:48 20:39 36:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,100 16,440 10,750 3,000 60,290 63,386
21,980 20,580 12,080 3,155 57,795 64,510
12,075 17,311 14,145 400 43,931 44,504
13,805 16,110 9,630 300 39,845 45,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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