AoeStats
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Oasis

507130837Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 16m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1532
+14
🇫🇷 Lithuanians · France
1523
+15
🇧🇷 Hindustanis · Brazil
1533
-16
🇧🇷 Italians · Brazil
1463
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 1,232 9:30 — — ⚔ Scout Rush
57 928 8:04 — — ⚔ Scout Rush
44 726 9:23 — — ⚔ Scout Rush
24 395 9:35 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,110 2,376 820 175 5,481 5,693
2,920 1,673 50 205 4,848 4,791
2,745 1,841 50 85 4,721 5,811
2,410 1,867 50 0 4,327 4,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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