AoeStats
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Oasis

507048574Analyzed
3v3 RM · 17d ago on Sep 16, 2026· 66m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1538
+13
🇧🇷 Italians · Brazil
1462
+16
🇧🇷 Britons · Brazil
1429
+17
🇨🇦 Persians · Canada
1545
-18
🇫🇷 Britons · France
1473
-16
🇨🇳 Inca · China
1373
-12
Player eAPM Actions Feudal Castle Imperial Opening
74 4,913 10:01 15:21 36:07 ⛏ Fast Castle
62 4,123 9:43 23:54 37:30 ⚔ M@A into Archers
47 3,135 8:41 24:42 35:44 ⚔ Skirmisher Rush
36 2,383 9:17 21:34 33:03 ⚔ Archer Rush
29 1,957 9:56 14:40 34:00 ⛏ Fast Castle
28 1,889 9:04 25:44 47:52 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
64,740 32,280 29,635 1,150 127,805 128,384
53,690 35,765 29,900 4,150 123,505 126,864
43,325 28,415 17,740 4,615 94,095 110,068
30,815 32,077 22,650 6,195 91,737 114,175
21,970 27,468 6,895 2,050 58,383 63,098
17,475 21,758 3,030 1,670 43,933 45,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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