AoeStats
← [KMNB] Bandeira

African Clearing

506875730Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 68m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1528
+15
🇧🇷 Ethiopians · Brazil
1494
+17
🇫🇷 Cumans · France
1513
-16
🇫🇷 Huns · France
1512
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 4,155 12:15 30:11 51:19 ⚔ Scout Rush
56 3,818 12:34 25:31 47:33 ⚔ Scouts into Skirms
49 3,310 11:59 29:24 42:35 ⚔ Archer Rush
18 1,211 12:27 34:07 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,345 15,902 27,225 900 96,372 105,973
29,760 24,070 31,545 3,850 89,225 91,467
29,775 30,427 16,885 4,335 81,422 92,044
6,345 6,555 3,840 100 16,840 16,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.