AoeStats
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African Clearing

506400911Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 41m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
1467
+21
🇨🇳 Spanish · China
1448
+21
🇧🇷 Magyars · Brazil
1579
-21
🇧🇷 Italians · Brazil
1572
-21
Player eAPM Actions Feudal Castle Imperial Opening
40 1,666 13:36 17:40 34:59 ⛏ Fast Castle
29 1,196 13:52 18:47 — ⛏ Fast Castle
28 1,135 12:49 17:09 — ⛏ Fast Castle
24 986 13:45 18:10 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,765 12,180 6,550 1,705 38,200 42,027
9,800 9,557 4,010 1,175 24,542 26,248
7,540 6,754 2,620 1,190 18,104 19,314
6,000 4,059 250 1,150 11,459 11,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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