AoeStats
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African Clearing

506390453Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 31m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khitans · France
1508
+19
🇫🇷 Saracens · France
1494
+21
🇧🇷 Persians · Brazil
1588
-20
🇧🇷 Huns · Brazil
1580
-20
Player eAPM Actions Feudal Castle Imperial Opening
51 1,575 11:33 24:42 — ⚔ Scout Rush
38 1,177 11:23 28:29 — ⚔ Scout Rush
29 904 13:15 17:00 — ⛏ Fast Castle
28 861 12:04 25:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,715 3,976 2,770 900 15,361 15,288
9,590 4,234 570 300 14,694 15,260
6,275 4,704 1,150 1,100 13,229 13,094
5,865 4,827 1,220 200 12,112 12,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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