AoeStats
← [KMNB] Bandeira

African Clearing

506169492Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 50m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1562
+13
🇧🇷 Huns · Brazil
1553
+14
🇩🇪 Berbers · Germany
1520
-14
🇪🇸 Hindustanis · Spain
1478
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,677 12:18 21:06 39:50 ⚔ Scout Rush
50 2,540 13:54 17:52 46:51 ⛏ Fast Castle
43 2,171 14:18 18:12 39:15 ⛏ Fast Castle
42 2,114 12:12 18:07 40:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,010 27,802 17,140 1,750 63,702 68,715
24,225 15,377 16,370 1,600 57,572 59,953
24,980 17,091 11,165 1,150 54,386 61,008
17,275 17,647 9,935 5,605 50,462 51,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.