AoeStats
← [KMNB] Bandeira

African Clearing

505934243Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 21m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1568
+15
🇧🇷 Huns · Brazil
1558
+15
🇨🇳 Jurchens · China
1559
-16
🇨🇭 Tatars · Switzerland
1523
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,098 12:20 — — ⚔ Scout Rush
46 968 12:06 — — ⚔ Archer Rush
46 965 12:18 — — ⚔ Scout Rush
35 731 11:46 17:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,070 2,404 50 225 7,749 7,245
4,520 2,951 50 100 7,621 7,286
3,975 2,168 600 200 6,943 7,039
2,350 2,515 1,270 0 6,135 5,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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