AoeStats
← [KMNB] Bandeira

African Clearing

505898861Analyzed
3v3 RM · 22d ago on Sep 11, 2026· 63m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1574
+11
🇧🇷 Huns · Brazil
1571
+10
🇧🇷 Magyars · Brazil
1558
+10
🇷🇺 Mongols · Russia
1574
-15
🇷🇺 Wei · Russia
1410
-9
🇷🇺 Vietnamese · Russia
1320
-7
Player eAPM Actions Feudal Castle Imperial Opening
60 3,802 12:07 24:31 48:04 ⚔ Scout Rush
43 2,749 12:17 16:25 47:36 ⛏ Fast Castle
42 2,654 11:31 27:30 44:23 ⚔ Archer Rush
31 1,983 13:33 20:44 41:29 ⛏ Fast Castle
29 1,814 13:32 18:45 40:55 ⛏ Fast Castle
25 1,557 12:54 31:39 52:55 ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
55,935 20,409 31,040 3,500 110,884 112,135
53,285 14,346 24,450 1,275 93,356 94,138
33,590 23,708 16,040 5,120 78,458 86,981
31,660 21,631 16,170 4,980 74,441 90,598
28,825 22,438 12,120 3,415 66,798 68,538
15,000 20,515 15,720 5,160 56,395 63,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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