AoeStats
← [KMNB] Bandeira

African Clearing

505729766Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 64m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1558
+19
🇧🇷 Persians · Brazil
1529
+20
🇧🇷 Magyars · Brazil
1527
+20
🇩🇪 Berbers · Germany
1635
-20
🇩🇪 Persians · Germany
1633
-21
🇩🇪 Chinese · Germany
1575
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,920 11:57 27:50 52:21 ⚔ Scouts into Towers
39 2,535 11:37 22:00 41:04 ⚔ Archer Rush
35 2,260 10:55 44:28 59:30 ⚔ Scouts into Archers
32 2,044 13:33 17:05 34:22 ⛏ Fast Castle
29 1,854 12:57 17:12 35:56 ⛏ Fast Castle
27 1,722 12:14 21:49 40:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
60,905 26,260 34,085 4,405 125,655 136,231
30,655 36,476 31,080 2,960 101,171 121,844
27,255 18,897 16,595 4,175 66,922 79,850
30,690 20,494 9,280 2,250 62,714 64,099
31,525 16,819 6,775 3,865 58,984 61,115
16,225 17,934 8,485 4,040 46,684 50,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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