AoeStats
← [KMNB] Bandeira

African Clearing

505519328Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 65m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Koreans · Norway
1770
+8
🇳🇴 Spanish · Norway
1616
+14
🇧🇷 Huns · Brazil
1583
-11
🇧🇷 Hindustanis · Brazil
1574
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 3,160 30:06 34:04 48:12 ⛏ Fish Boom FC
47 3,053 12:50 19:24 50:41 ⚔ Scout Rush
39 2,573 13:48 17:41 44:09 ⛏ Fast Castle
33 2,145 11:06 28:30 46:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,970 24,820 23,390 1,000 89,180 92,442
32,200 21,928 13,450 4,250 71,828 71,685
29,585 15,275 21,245 3,460 69,565 70,903
29,790 29,670 4,460 5,555 69,475 75,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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