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← [KMNB] Bandeira

African Clearing

505503439Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 57m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1583
+15
🇨🇳 Mongols · China
1570
+16
🇨🇭 Tupi · Switzerland
1540
+17
🇨🇳 Mapuche · China
1500
+19
🇧🇷 Huns · Brazil
1620
-19
🇧🇷 Magyars · Brazil
1612
-20
🇧🇷 Mongols · Brazil
1556
-16
🇧🇷 Persians · Brazil
1455
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,804 13:43 17:43 39:12 ⛏ Fast Castle
49 2,826 12:01 27:14 53:19 ⚔ Scout Rush
47 2,716 12:45 17:00 40:17 ⛏ Fast Castle
35 2,035 12:21 23:37 43:23 ⚔ Archers into Skirms
28 1,597 12:11 23:29 40:46 ⚔ Scout Rush
27 1,530 11:15 22:37 37:09 ⚔ Scout Rush
25 1,449 11:04 28:57 — ⚔ Scout Rush
25 1,414 11:24 21:22 37:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,210 30,100 17,370 5,050 87,730 94,696
39,300 13,246 25,150 3,100 80,796 97,198
18,325 26,242 20,530 3,750 68,847 79,841
21,265 25,850 12,325 2,300 61,740 66,306
21,060 18,870 15,485 2,150 57,565 74,032
20,285 16,193 10,235 5,150 51,863 60,993
17,730 15,400 12,595 600 46,325 49,460
17,070 11,803 3,050 4,445 36,368 38,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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