AoeStats
← [KMNB] Bandeira

Highland

505500433Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 15m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1605
+15
🇧🇷 Magyars · Brazil
1597
+15
🇧🇷 Saracens · Brazil
1538
+18
🇧🇷 Persians · Brazil
1434
+21
🇺🇸 Persians · United States
1622
-19
🇮🇳 Mongols · India
1599
-18
🇮🇳 Bohemians · India
1588
-18
🇨🇳 Saracens · China
1484
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 864 9:22 — — ⚔ Scout Rush
48 746 9:09 — — ⚔ Scout Rush
41 630 8:56 — — ⚔ Archer Rush
39 601 8:36 — — ⚔ Scout Rush
39 608 10:23 15:06 — ⛏ Fast Castle
37 570 8:43 — — ⚔ Archer Rush
29 444 10:11 — — ⛏ Fish Boom into Galleys
23 356 9:02 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,310 2,199 50 0 6,559 6,653
3,345 2,305 50 0 5,700 6,049
2,250 2,612 250 240 5,352 5,618
3,320 1,721 250 0 5,291 5,728
2,150 2,239 775 0 5,164 5,498
2,550 1,996 550 0 5,096 5,450
2,800 2,110 50 60 5,020 5,533
2,385 1,440 505 125 4,455 5,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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