AoeStats
← Foodude4

Oasis

509336152Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 20m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1069
+15
🇦🇺 Vietnamese · Australia
1058
+15
🇦🇺 Persians · Australia
920
+20
🇮🇳 Celts · India
1064
-18
🇨🇭 Japanese · Switzerland
1022
-16
🇫🇷 Lithuanians · France
1016
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 556 10:44 — — ⚔ Archer Rush
24 484 10:31 — —
18 356 12:11 16:26 — ⛏ Fast Castle
17 338 10:28 15:15 — ⛏ Fast Castle
17 333 11:02 — — ⚔ Archer Rush
11 230 10:33 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,850 2,652 335 180 7,017 7,813
3,325 2,470 340 850 6,985 7,557
3,560 2,247 615 0 6,422 7,737
3,525 2,428 420 0 6,373 6,835
3,075 1,855 350 0 5,280 5,815
2,750 1,590 385 0 4,725 5,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.