AoeStats
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Arena

506850385Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 44m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Armenians · Taiwan
1065
+14
🇷🇺 Ethiopians · Russia
954
+18
🇨🇳 Portuguese · China
954
+19
🇨🇳 Dravidians · China
946
+19
🇭🇰 Vietnamese · Hong Kong SAR China
1052
-19
🇮🇳 Ethiopians · India
1006
-17
🇮🇳 Huns · India
1004
-17
🇭🇰 Burgundians · Hong Kong SAR China
989
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,387 11:16 14:56 31:53 ⛏ Fast Castle
29 1,290 13:07 17:01 30:33 ⛏ Fast Castle
28 1,261 11:36 15:40 32:11 ⛏ Fast Castle
27 1,197 12:22 16:58 37:54 ⛏ Fast Castle
20 870 11:35 15:23 34:30 ⛏ Fast Castle
19 843 10:51 15:02 29:19 ⛏ Fast Castle
15 648 11:15 15:21 29:44 ⛏ Fast Castle
14 635 13:27 19:24 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,450 12,150 7,435 2,310 64,345 74,703
24,380 15,695 10,305 3,750 54,130 66,582
18,885 7,140 10,395 850 37,270 44,980
15,475 9,975 6,070 1,660 33,180 40,037
11,125 11,075 6,435 870 29,505 37,777
11,425 8,260 5,345 2,600 27,630 29,106
12,755 6,930 5,545 850 26,080 31,779
10,210 9,520 3,170 900 23,800 27,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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