AoeStats
← Matsko

Nomad

510002246Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 45m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1198
+11
🇺🇸 Hindustanis · United States
1118
+14
🇨🇱 Spanish · Chile
1106
+15
🇺🇸 Byzantines · United States
1084
+16
🇨🇳 Spanish · China
1165
-17
🇨🇳 Franks · China
1152
-16
🇨🇱 Malay · Chile
1030
-12
🇳🇱 Britons · Netherlands
1000
-36
Player eAPM Actions Feudal Castle Imperial Opening
43 1,957 14:26 18:50 36:32 ⛏ Fish Boom FC
36 1,625 14:29 22:05 37:01 ⛏ Fish Boom into Fire Galleys FC
34 1,549 13:04 18:47 33:32 ⛏ Fast Castle
30 1,364 13:24 18:12 32:48 ⛏ Fish Boom FC
26 1,166 14:11 19:29 36:59 ⛏ Fast Castle
16 718 17:41 24:43 — ⛏ Fish Boom into Fire Galleys FC
14 634 13:25 28:12 — ⛏ Fish Boom into Galleys FC
8 382 24:14 32:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,805 11,485 13,885 1,270 47,445 53,999
21,590 14,345 6,970 3,815 46,720 52,774
16,515 14,600 9,265 3,650 44,030 46,293
19,635 11,345 10,970 1,800 43,750 53,965
17,655 11,899 10,275 2,405 42,234 45,875
13,040 12,250 4,370 600 30,260 35,080
10,480 6,995 3,235 2,550 23,260 25,699
4,975 6,800 1,785 750 14,310 15,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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