AoeStats
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Oasis

509184906Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 74m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Cumans · Romania
957
+10
🇹🇷 Franks · Türkiye
809
+16
🇹🇷 Romans · Türkiye
785
+17
🇷🇴 Bulgarians · Romania
776
+16
🇬🇧 Saracens · United Kingdom
814
-15
🇪🇨 Malians · Ecuador
813
-15
🇺🇸 Aztecs · United States
809
-15
🇪🇸 Khmer · Spain
793
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,324 12:23 16:48 36:34 ⛏ Fast Castle
30 2,199 9:27 17:59 31:11 ⛏ Fast Castle
27 2,019 9:35 18:06 56:31 ⛏ Fast Castle
23 1,685 13:08 16:49 32:29 ⛏ Fast Castle
22 1,611 12:33 17:15 37:16 ⛏ Fast Castle
21 1,576 13:54 25:39 39:19 ⛏ Fast Castle
21 1,585 12:18 16:57 39:37 ⛏ Fast Castle
16 1,183 12:40 17:11 49:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,860 38,680 27,125 6,675 120,340 143,672
40,005 24,570 28,945 3,300 96,820 111,862
30,615 40,160 23,295 1,780 95,850 113,505
26,050 18,432 12,525 3,685 60,692 91,716
24,895 9,635 20,545 4,100 59,175 62,062
24,050 16,070 15,920 2,150 58,190 61,099
23,210 14,880 13,560 1,580 53,230 69,648
16,585 10,120 5,720 5,275 37,700 45,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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