AoeStats
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Black Forest

509174191Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 73m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
799
+10
🇹🇷 Romans · Türkiye
774
+11
🇧🇷 Mongols · Brazil
745
+12
🇬🇧 Britons · United Kingdom
520
+20
🇰🇿 Tatars · Kazakhstan
699
-15
🇨🇴 Celts · Colombia
658
-14
🇹🇷 Chinese · Türkiye
627
-12
🇹🇷 Teutons · Türkiye
609
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,674 13:40 18:02 36:16 ⛏ Fast Castle
17 1,245 12:58 17:15 33:30 ⛏ Fast Castle
14 1,031 12:58 22:44 35:53 ⛏ Fast Castle
13 969 12:18 20:47 36:00 ⛏ Fast Castle
11 785 14:20 21:47 37:53 ⛏ Fast Castle
11 805 14:23 24:24 36:59 ⛏ Fast Castle
10 713 14:51 28:11 38:24 ⛏ Fast Castle
10 724 15:34 27:02 39:36

Resources

Player Food Wood Gold Stone Spent Collected
43,390 45,502 40,195 7,485 136,572 171,098
29,265 35,941 28,455 2,980 96,641 114,876
46,485 10,410 27,575 8,200 92,670 103,990
28,000 35,535 24,885 1,700 90,120 102,346
20,845 38,115 24,525 2,680 86,165 92,360
16,065 25,505 22,270 1,780 65,620 88,951
24,645 16,700 15,375 2,875 59,595 62,414
19,085 16,083 11,770 3,040 49,978 52,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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