AoeStats
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Arena

510666260Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 73m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Jurchens · Colombia
1096
+17
🇨🇴 Persians · Colombia
1095
+17
🇨🇴 Lithuanians · Colombia
1090
+17
🇧🇷 Hindustanis · Brazil
1211
-21
🇧🇷 Khmer · Brazil
1151
-18
🇧🇷 Portuguese · Brazil
992
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,915 10:36 14:09 33:04 ⛏ Fast Castle
39 2,839 10:57 14:52 48:22 ⛏ Fast Castle
37 2,732 10:59 14:38 35:01 ⛏ Fast Castle
32 2,310 10:29 15:27 36:08 ⛏ Fast Castle
32 2,339 10:30 15:45 30:39 ⛏ Fast Castle
31 2,299 12:46 21:09 47:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,770 39,815 55,630 1,050 162,265 179,761
52,300 48,875 24,940 4,200 130,315 134,463
41,555 40,830 17,070 3,585 103,040 114,275
45,325 24,233 25,010 6,495 101,063 108,302
29,115 29,495 13,005 3,625 75,240 90,530
20,915 33,375 16,305 2,050 72,645 78,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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