AoeStats
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Nomad

507740976Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 46m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Aztecs · Italy
1077
+17
🇵🇱 Gurjaras · Poland
1064
+18
🇭🇺 Goths · Hungary
1108
-18
🇨🇦 Slavs · Canada
1093
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,727 14:45 27:58 — ⚔ Fish Boom into Scouts into Archers
32 1,509 13:22 20:10 38:19 ⚔ Fish Boom into Scouts FC
27 1,274 15:13 28:50 — ⚔ Fish Boom into M@A into Galleys
26 1,197 13:06 23:37 41:56 ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,955 17,090 8,345 2,650 46,040 51,649
13,365 13,630 8,925 2,475 38,395 42,484
8,320 9,288 4,980 2,800 25,388 27,768
7,475 9,812 3,265 2,030 22,582 25,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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