AoeStats
← Abacaxi de Marataízes ^_~

MegaRandom

506397154Analyzed
1v1 RM · 20d ago on Sep 13, 2026· 34m 26s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
807
+17
🇧🇷 Inca · Brazil
828
-17

Win probability

Abacaxi de Marataízes ^_~'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 59,948 analysed 1v1 players on MegaRandom.
serkan0735 D
Feudal Age 12:51 vs 10:58
btm 15%
Castle Age 26:50 vs 20:31
btm 8%
Imperial Age — vs 37:38
btm 0%
eAPM 32 vs 30
top 47%
First military 19:35 vs 12:49
btm 11%
▼ Slow Feudal Age at 12:51 — slower than 85% of analysed players on MegaRandom
▼ Slow Castle Age at 26:50 — slower than 92% of analysed players on MegaRandom
▼ First military only at 19:35 (Archer) — later than 89% of analysed players on MegaRandom
▲ Town centers almost never idle — 1s across the first 26:50
Abacaxi de Marataízes ^_~ D
Feudal Age 12:56 vs 10:58
btm 14%
Castle Age 27:37 vs 20:31
btm 6%
Imperial Age — vs 37:38
btm 0%
eAPM 19 vs 30
btm 22%
First military 1:06 vs 12:49
top 0%
▼ Slow Feudal Age at 12:56 — slower than 86% of analysed players on MegaRandom
▼ Slow Castle Age at 27:37 — slower than 94% of analysed players on MegaRandom
▼ Low eAPM (19) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Early military at 1:06 (Champi Scout) — earlier than 100% of analysed players on MegaRandom
▼ Town centers idle 8:12 of the first 27:37 — keep villagers queued
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.