AoeStats
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Highland

504862538Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 95m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 3,783 9:58 21:00 57:46 ⚔ Archer Rush
19 1,821 13:54 20:16 39:14 ⛏ Fast Castle
18 1,737 10:13 22:13 41:25 ⛏ Fast Castle
17 1,650 13:50 23:02 35:02 ⛏ Fish Boom FC
15 1,441 14:21 22:46 33:52 ⚔ M@A FC
14 1,308 14:52 26:59 34:35 ⛏ Fast Imperial
8 724 11:51 20:29 — ⛏ Fast Castle
2 238 12:21 18:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,850 36,133 19,880 5,245 126,108 144,021
63,080 20,858 34,970 3,745 122,653 157,167
32,825 24,871 41,990 3,905 103,591 105,782
32,210 35,956 23,465 2,525 94,156 97,885
34,500 40,383 13,265 3,790 91,938 114,443
39,640 24,723 18,490 4,115 86,968 91,944
5,560 4,350 1,785 650 12,345 19,016
4,170 4,147 700 1,430 10,447 12,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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