AoeStats
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Black Forest

504820281Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 44m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
864
+12
🇧🇷 Lithuanians · Brazil
814
+14
🇲🇽 Franks · Mexico
803
+14
🇧🇷 Inca · Brazil
798
+15
🇪🇸 Bohemians · Spain
886
-18
🇪🇸 Spanish · Spain
855
-17
🇪🇸 Britons · Spain
675
-10
🇪🇸 Poles · Spain
663
-23
Player eAPM Actions Feudal Castle Imperial Opening
24 1,083 12:58 20:03 30:39 ⛏ Fish Boom FC
18 791 15:21 25:04 38:25 ⛏ Fish Boom FC
16 698 13:00 21:45 31:57 ⛏ Fish Boom FC
15 649 15:11 23:59 36:23 ⚔ Towers FC
13 588 15:12 22:49 34:12 ⛏ Fish Boom FC
10 450 16:04 25:10 41:32 ⛏ Fish Boom FC
9 385 14:25 27:29 43:36 ⚔ Archer Rush
5 238 15:45 32:56 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,870 23,505 11,945 2,500 52,820 59,305
18,080 15,744 9,595 1,600 45,019 54,882
18,725 10,452 9,220 3,050 41,447 44,338
15,695 11,182 4,425 1,830 33,132 35,134
12,445 11,552 4,855 1,220 30,072 34,610
11,225 11,309 3,205 1,555 27,294 35,872
7,775 6,890 4,180 1,400 20,245 33,056
5,625 4,520 1,430 0 11,575 18,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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