AoeStats
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Black Forest

504764916Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 49m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
794
+17
🇵🇱 Franks · Poland
791
+17
🇧🇷 Inca · Brazil
780
+18
🇺🇸 Huns · United States
777
+18
🇦🇷 Huns · Argentina
887
-21
🇱🇹 Persians · Lithuania
875
-20
🇧🇷 Italians · Brazil
811
-17
🇷🇺 Britons · Russia
685
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,093 11:35 17:48 32:30 ⛏ Fast Castle
20 1,003 11:00 17:48 — ⚔ FC into Archers
16 799 14:09 24:52 35:24 ⛏ Fast Castle
15 763 12:54 17:13 34:20 ⛏ Fast Castle
14 720 15:15 25:57 — ⚔ Towers FC
12 580 14:37 20:48 35:07 ⛏ Fish Boom FC
12 615 16:00 28:35 — ⚔ Archer Rush
10 522 12:38 19:12 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,830 13,140 16,700 1,220 56,890 78,794
25,755 15,825 13,685 1,570 56,835 64,350
24,495 13,345 12,045 1,085 50,970 64,471
22,360 12,225 12,435 2,850 49,870 66,403
16,355 19,204 9,145 2,400 47,104 47,375
5,555 7,385 1,105 5,750 19,795 21,247
4,800 4,950 1,365 270 11,385 14,206
4,240 2,535 645 745 8,165 7,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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