AoeStats
← Abacaxi de Marataízes ^_~

Nomad

504549139Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 61m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
825
+32
🇮🇩 Britons · Indonesia
799
+16
🇯🇴 Saracens · Jordan
773
+17
🇯🇴 Hindustanis · Jordan
761
+17
🇺🇸 Khmer · United States
824
-17
🇧🇷 Inca · Brazil
808
-17
🇵🇪 Teutons · Peru
791
-16
🇵🇪 Franks · Peru
764
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,369 16:10 25:28 52:15 ⛏ Fish Boom FC
19 1,136 14:33 25:07 41:18 ⚔ Archer Rush
18 1,086 12:48 27:57 — ⛏ Fish Boom FC
17 1,068 16:54 23:40 — ⛏ Fast Castle
14 856 15:13 28:10 35:12 ⛏ Fish Boom FC
11 670 21:10 30:54 45:43 ⛏ Fish Boom
9 578 14:44 23:08 45:56 ⚔ M@A into Towers
7 448 17:51 25:10 50:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,930 42,945 20,240 4,250 90,365 105,331
15,585 20,568 9,070 3,150 48,373 51,559
18,285 12,607 11,775 3,895 46,562 50,563
19,225 13,970 8,830 3,050 45,075 51,474
18,330 11,450 6,960 1,900 38,640 55,637
10,755 18,235 5,750 1,250 35,990 42,071
14,160 9,415 3,795 1,905 29,275 31,963
8,635 9,654 1,645 1,250 21,184 22,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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