AoeStats
← Abacaxi de Marataízes ^_~

Arena

504512237Analyzed
1v1 RM · 28d ago on Sep 5, 2026· 59m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Sicilians · Uruguay
801
+17
🇧🇷 Inca · Brazil
827
-17

Win probability

Abacaxi de Marataízes ^_~'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 235,712 analysed 1v1 players on Arena.
Muñeco1414 D
Feudal Age 20:03 vs 10:54
btm 0%
Castle Age 36:09 vs 16:20
btm 0%
Imperial Age 53:32 vs 32:19
btm 0%
eAPM 25 vs 27
btm 44%
First military 30:21 vs 17:06
btm 2%
▼ Slow Feudal Age at 20:03 — slower than 100% of analysed players on Arena
▼ Slow Castle Age at 36:09 — slower than 100% of analysed players on Arena
▼ Slow Imperial Age at 53:32 — slower than 100% of analysed players on Arena
▼ First military only at 30:21 (Serjeant) — later than 98% of analysed players on Arena
▼ Town centers idle 12:59 of the first 36:09 — keep villagers queued
Abacaxi de Marataízes ^_~ A
Feudal Age 8:49 vs 10:54
top 2%
Castle Age 14:27 vs 16:20
top 11%
Imperial Age — vs 32:19
btm 0%
eAPM 18 vs 27
btm 22%
First military 41:56 vs 17:06
btm 0%
▲ Fast Feudal Age at 8:49 — faster than 98% of analysed players on Arena
▲ Fast Castle Age at 14:27 — faster than 89% of analysed players on Arena
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 41:56 (Scorpion) — later than 100% of analysed players on Arena
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