AoeStats
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Four Lakes

508383782Analyzed
1v1 RM · 11d ago on Sep 22, 2026· 44m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1327
+15
🇭🇰 Portuguese · Hong Kong SAR China
1297
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,733 12:29 18:58 28:12 ⛏ Fish Boom FC
28 1,270 9:46 20:22 34:40 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,475 14,022 10,820 2,255 47,572 49,815
15,235 13,907 10,665 3,340 43,147 46,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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