AoeStats
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MegaRandom

508546166Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 50m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
760
+10
🇺🇸 Khmer · United States
755
+10
🇨🇱 Britons · Chile
679
-12
🇨🇦 Turks · Canada
563
-8
Player eAPM Actions Feudal Castle Imperial Opening
35 1,765 12:51 21:52 34:08 ⛏ Fish Boom
32 1,637 12:09 25:26 42:22 ⚔ Fish Boom into Skirms
24 1,200 11:56 21:36 35:55 ⚔ M@A Rush
8 429 14:53 25:21 37:47 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,800 23,135 12,200 2,800 59,935 66,982
22,910 20,020 11,580 3,000 57,510 62,833
12,440 33,640 3,715 1,900 51,695 56,852
7,795 5,705 2,250 1,485 17,235 20,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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